RUM RUNNERG A M E S

RUM RUNNER GAMES PRESENTS

Stalker: A Broken Fairytale

Stalker: A Broken Fairytale title artwork

Premise

Years after escaping the cursed realm above the beanstalk, Jack lives in the shadows of the mortal world, feared and whispered about. But old habits die hard and when Jack steals a priceless magical artifact from the Kings vault, he doesn't realize it belonged to the Royal Treasury of Lost Realms, tied directly to the dark forces of the beanstalk realm he once escaped.

The theft shatters a fragile magical pact, and now the King sends a ruthless bounty hunter to retrieve both Jack and the artifact, dead or alive. But the King’s sorcerers have bound the artifact with a curse: it must be returned to its origin, or its wielder will slowly be consumed.

Jack’s only hope? Climb the beanstalk again, return the artifact to the corrupted realm below, and restore what he broke before the bounty hunter finds him.

Stalker: A Broken Fairytale

Watch On YouTube ↗
Jack artwork

Jack

The Cursed Thief

A cunning survivor of the realm above the beanstalk, Jack carries secrets that refuse to stay buried. A stolen artifact draws him back into the world he thought he had escaped.

Read More

Personality

Jack is no longer the naive farm boy from the classic tale. This version is hardened, cunning, and unpredictable. Years of survival in a corrupted realm above the beanstalk have warped his mind. He’s resourceful but deeply mistrustful, with a feral intensity. Jack speaks in hushed riddles, often hinting at dark secrets from the land above.

Backstory

In this darker reimagining, Jack didn't just steal from the giant, he unleashed something. When he climbed the beanstalk, he stumbled into a world of decay, twisted magic, and broken time. The giant’s world had long since fallen into ruin, plagued by a curse Jack unknowingly helped escape.

Trapped there for what felt like decades, Jack survived by scavenging and bargaining with the strange entities that roamed the beanstalk’s heights. Eventually, he found a way back down, but he's not the same. He’s brought something back with him, and the beanstalk now pulses with unnatural energy. Wherever he goes, shadows follow.

Abilities

Bean Curse: Jack can summon small, writhing vines from the ground that ensnare or attack foes.

Giant’s Echo: Jack sometimes hears voice fragments of the giant’s thoughts and gains brief prophetic insight.

Brundar Ironbark, The Giant artwork

Brundar Ironbark

The Giant

Once a guardian of sacred groves and ancient ley lines, Brundar now stands watch over what remains. Bound to the land by an unbroken oath, he remembers a world others have forgotten.

Read More

"The mountains remember... even if men do not."

Long ago, when the world was still young and the skies were clearer, the giants were stewards of balance—keepers of the wilds and wardens of ancient ley lines buried deep beneath the roots of the world. Brundar was one of them: a Rootwarden , charged with protecting the sacred groves and mountain veins where nature's magic was strongest.

Brundar stood above all others in his clan—not for his size or strength (though both were considerable), but for his wisdom and resolve. While others slumbered through centuries or wandered into legend, Brundar remained rooted in his oath, bound to the land as its eternal guardian.

The Fall of the Leywild Gate

Centuries ago, a human king seeking immortality tore open the Leywild Gate , a hidden passage between worlds that Brundar's kind had long protected. The resulting surge of power scorched the mountain forests, shattered the ancient groves, and corrupted many of Brundar's kin—twisting them into warped monstrosities or erasing them entirely.

Brundar fought back, but the war cost him everything. His people. His home. His purpose.

Rather than succumb to despair, he exiled himself—choosing solitude over surrender. With chains made of woven root and stone, he bound himself to the surviving leyline beneath the dead mountain, vowing to defend it until the world remembered what it had forgotten.

Abilities

Earthen Wrath: Slams the ground to cause shockwaves and tremors. Ley Bind: Can summon vines, roots, and stone to trap or crush enemies. Root Memory: Has visions of ancient events and secrets locked in the earth. Oath of Stone: As long as he stands on natural ground, Brundar cannot be moved by force.

Croaklin Toadmoor, The Luckweaver artwork

Croaklin Toadmoor

The Luckweaver

A cheating wizard cursed into a frog, Croaklin turned his misfortune into a dangerous gift. He wanders between high-stakes tables, wagering spells and secrets with luck itself.

Read More

"The dice don’t lie. But I do… frequently."

Croaklin wasn’t always magical—nor was he always a frog.

Once a down-on-his-luck hedge wizard in the criminal underbelly of Mireport , Croaklin made his living rigging enchanted dice, conjuring illusions in back alley taverns, and selling fake fortunes to drunk nobles. His talents with charm spells and sleight of hand made him notorious—but one night, he bet more than he could bluff.

During a game of Spindlebones with a traveling archfey disguised as a toothless beggar, Croaklin cheated—and was cursed on the spot. The fey turned him into a frog, declaring, "If you love your luck so dearly, let it stick to your slimy skin forever."

But Croaklin didn’t croak.

He embraced the change. Over time, he learned to channel the chaotic weave of luck magic through his new amphibian form. He stitched together a robe from discarded cloth, forged enchanted charms from lost trinkets, and carved his first wizard staff from a tavern stool leg.

Now, Croaklin travels the land as a wandering gambler-wizard , wagering spells, secrets, and sometimes souls at high-stakes tables in underground mage duels and ethereal casinos.

Abilities

Hexed Dice: Croaklin can cast spells through enchanted dice. Each roll determines the outcome—success, failure, or wild magical effects. Arcane Bluff: A spell that forces enemies to believe false magical effects or illusions until proven wrong. Gambler’s Luck: Once per day, Croaklin can reroll any failed spell, saving throw, or game of chance. Curse of the Croaking Court: When angered, Croaklin can summon ghostly frogs that whisper secrets or spread confusion.

Gloomgil — The Keeper of Unspoken Paths artwork

Gloomgil

The Keeper Of Unspoken Paths

As the beanstalk twists and its paths begin to shift, Gloomgil watches from the shadows. He listens a little longer and smiles a little wider—but offers few answers.

Read More

Gate of Nasty Lies

Long ago, before the corruption spread, the great beanstalk that connected the worlds was said to be alive in a way few understood. It responded to truth. It grew toward light, toward honesty, toward those with clear intent.

But something changed.

The first signs were subtle.

Leaves that curled inward. Vines that twisted against themselves. A faint bitterness in the air, like something rotting just beneath the surface. Those who traveled the beanstalk began to report strange occurrences—paths that seemed to shift, whispers that echoed too long, and the feeling of being… watched.

Some claimed they saw Gloomgil more often during this time.

Not helping. Just… observing.

Listening longer than usual.

Smiling a little too wide.

VYLA, The Shardwing artwork

Vyla

The Shardwing

An exiled fae princess with corrupted wings, Vyla survives among broken dreams and forgotten ruins. She may offer Jack a way forward, but her help always comes at a price.

Read More

Backstory:

Long ago, Vyla was born from the breath of moonlight and the last scream of a dying star — or so the fables say. She was once heir to the Glimmer Throne , a noble bloodline of fae who ruled the Mirror Hollows , a place where reflection and truth were dangerously intertwined. Her wings shimmered gold back then. Her eyes held galaxies.

But power in the fey realm is never held — only borrowed.

During a failed coup led by her twin brother, Vyla was betrayed, wing-bound, and cast out into the Cracked Realms — a shattered borderland between life, dream, and the in-between. Her wings, once symbols of royalty, were infected with shade-rot , a corruption that burned away their light and left behind the tattered, translucent blades you see now.

She survived by hiding in ruins and feeding on stray dreams, discarded memories, and the occasional lost wanderer. Over centuries, her mind frayed at the edges. Not broken — but... bent. Vyla speaks in riddles. Laughs when she’s afraid. And often forgets if she’s being kind, or cruel, or both.

Role in the Game:

In Stalker , Vyla is a key NPC (and potential companion). Jack meets her in the Glassrot Marsh , where she is attempting to sew together torn dreams using spider silk and promises. She offers help — for a price.

Her motives are unclear:

Does she want revenge on her brother? Is she secretly rebuilding her court? Or is she just lonely in a world too broken to love her back?

She can guide Jack through twisted fey logic puzzles, open magical shortcuts, and even possess items to “whisper” to them. But she will not always be truthful. If Jack betrays her trust, Vyla may turn hostile — or worse — whisper secrets to your enemies.

RAK THORN,  THE BOUNTY HUNTER artwork

Rak Thorn

The Bounty Hunter

Reforged with cursed metal and bound by royal contracts, Rak Thorn hunts Jack across the realms. Relentless and haunted by fragments of his past, he is more than a weapon in the King’s hands.

Read More

Backstory:

Rak Thorn was born in the Ashen Iron Wastes , a blighted stretch of land where the only law was blood, and the only currency was pain. As a child, he was traded to a fleshforger — a cruel blacksmith who augmented warriors with cursed metals in exchange for their memories. Rak was reforged again and again until only fragments of the boy remained.

He became a weapon with a face. His body now carries dozens of hidden modifications: whirring joints, retractable snares, ghoststeel ligaments, and even a rune-burned oath brand that binds him to any contract sealed in royal ink.

Years later, he was recruited by the King of the Beanstalk Realm , not because he was loyal — but because he wasn’t . Rak has no love for kingdoms or kings. He hunts because it’s the only thing that still makes sense to him. Contracts fill the hole where a soul might’ve been.

But he remembers Jack . Not well — but enough to know that the boy once looked at him with something close to pity. That unsettles him. Deeply.

Role in the Game:

Rak Thorn is the persistent force hunting Jack after the theft of the Royal Seed Vault . He's not fast — but he’s relentless. He tracks Jack across realms using scent, sound, and shadowtrails. If he ever catches up? He offers choices, not just combat.

Mechanically , Rak can appear during moments of rest, leveling up, or false security. He might:

Offer twisted "favors" in exchange for progress Force Jack into stealth or sacrifice scenarios Reveal parts of Jack’s past (Rak may have known Jack's mother or former guardian)

He is also the keeper of the Ledger — a cursed journal that lists every unpaid debt across the known and unknown worlds. And Jack's name has recently been written in ink that screams.

Merchant Of Broken Tales artwork

Merchant Of Broken Tales

The Keeper Of Forgotten Truths

In hidden shops between stories, a mysterious merchant trades in bottled memories and fragments of truth. Listen closely: his tales reveal a world far darker than the stories you remember.

Read More

Backstory

Who He Was

Long before Jack climbed the beanstalk, he was the Royal Archivist. His role was to record stories as they truly happened—not the polished versions told to children, but the truth.

The Forbidden Discovery

He discovered that stories could be changed—not just on paper, but in reality. When scribes altered history, the world itself began to shift.

The Bottled Truth

To preserve reality, he began capturing true events inside bottles. Each vial holds a memory, a moment, a truth that was erased.

The Fall of the Fairytale

The king ordered the greatest lie of all—to make the kingdom perfect. When reality was rewritten, the world broke. The giant rose, the sky split, and the golden goose was taken.

Now – The Merchant

He now lives between stories, appearing in hidden shops. He sells fragments of truth, guiding those who are willing to listen.

His Role in the Game

He serves as the narrator of Stalker, revealing the story piece by piece. He never tells everything at once—only what the player is ready to hear.

Final Truth

He is not guiding Jack to steal the golden egg—he is guiding him to restore the true story of the world.

BEHIND THE FAIRYTALE

Follow The Development

Curious how this broken fairytale comes to life? Step behind the scenes for development videos, early ideas, and a closer look at the world of Stalker.

Explore The Development →
Contact Us — Help improve Stalker. Send suggestions, feedback, or gameplay ideas to Rum Runner Games.Cast A Bottle Ashore ↗

FIND THE CREW BEYOND THESE SHORES

Check Out Our Other Ships

Come aboard for more from Rum Runner Games.

DiscordFacebookInstagramLinkedInYouTube